General Game Rules:
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We do not have break games. Please plan on being there for the full hour that is allotted for the tour.
- Please remember to practice good sportsmanship at all times!
- Please do not leave the game room until the TD has collected and confirmed results for the final round and announced a tour winner. If a question should arise and you are not there, the TD will have no choice but to use what your opponent says is the correct report.
- In any game we play, it is recommended that you keep track of your opponent's score as well as your own. Should a dispute arise, tell the host TD so that they can handle the situation.
- Please arrive in the tournament game room 5 minutes prior to the tournament starting to ensure that you can get into the lobby and so that the TD knows you are there and ready to play. All tournaments are scheduled to start on the hour.
- If you have registered for a tournament and are not present in the room by the end of round one, the TD will remove you from that tournament.
Timed Games:
- It is the player's responsibility to check their opponent's stats before the start of each round.
- Players who are unable to access their stats should advise the Host so that they may check them for you.
- Failure of any player to post a score after being asked by the Host three (3) times will be scored as a zero.
- If a player is booted or leaves for any reason, or their game becomes frozen, they will have until that round is over to return and finish playing. Any score acquired to that point will not count as those stats cannot be verified.
Table Games:
- It is the opponent's responsibility to check table settings and advise the TD of any discrepancies. There are no redos for incorrect settings.
- Boot Timers: First boot timer is 5 minutes; Second boot timer is 2 minutes; Third boot will result in Auto Disqualification.
- Once pairings are announced, there is a 5 min time limit to get to the table and set it or your opponent will be given the win for that round.
Team Games:
- If you have registered for a team tournament and are not present at the time the tour is to start, you wil be removed from the tournament by the TD.
- For DCR, Bowling, and Lottso there are default scores that are used if your partner gets booted or goes missing during the game. DCR (650), Bowling (150), Lottso (2000).
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HandiCap Calculation Rules:
- Up to 20 scores are used to form a handicap. The scores are added together, then divided by the number of scores used. The result becomes your average score.
- A base score of 250 is used in calculating handicaps. So the base score minus the average score, leaves a player's Handicap.
- Example: if you bowl 200 in each of 20 games then your average would be 200. The base score (which is is always 250) less your average score of 200 (as in this example) means your handicap would be 50 ( 250 - 200 = 50 )
- That is how the basic handicap works. There are a few rules to make life interesting and to try and share the wins around and that is like handicap horse racing. If you win a tour, you receive a penalty. The penalties are as follows:
- If you win in a singles tour, then 10% of the handicap you played that tour with is reduced from your handicap.
- If you win in a teams tour, then 5% of the handicap you played that tour with is reduced from your handicap. Each member of the winning team's handicap is reduced in this manner.
- All penalties are scrapped after each Herbie Tour.
- The Herbie Tour is held every month there are 5 Saturdays.
- When a player reaches 20 recorded scores, the oldest scores are replaced by newer more current scores.
- A league member bowling in their first handicap tour who does not yet have a handicap, is issued a temporary handicap. This is calculated by using the 2nd highest and the 2nd lowest handicaps of the players registered for that tour. The average of those two handicaps are issued as a temporary handicap and is used for that tour only. For all subsequent tours, that player will have a handicap calculated using the normal methods.
- Members with handicaps over 75 will have all scores above 100 but none less than 100 used in computing their handicap.
- Members with handicaps less than 75 will have all scores 151 and higher but none less than 151 used in computing their handicap.
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